Goal. Be the first to occupy all six corners of any white hexagon, or either hexagon of your own colour.
1 · Placement Stage. Players alternate placing pieces, 15 each, on any empty points. Completing a triangle or square as you place the pieces allows you to relocate your opponent’s pieces.
2 · Movement Stage. After all 30 pieces are down, slide one of your pieces along a line to an adjacent empty point each turn.
Mills. Completing a triangle on your move lets you relocate 1 of the opponent’s pieces to any empty point. Completing a square relocates 2. Never more than 2 per turn.
Re-triggering. A mill only fires when you complete it. To use the same mill again, move a token out and back in on a later turn.
Winning. The first player to occupy all six corners of a hexagon wins. If all pieces are placed and no one has won, the game continues with stage 2 (Movement Stage) until someone does.
Resigning. You can resign at any time, which counts as a loss. If your opponent disconnects, you can claim a win after 30 seconds